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Girls of Tattoo U. Available now!

Finally, Girls of Tattoo U. is availbale for order. Studio B entertainment is releasing it world wide, and it's available here.
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Strange Eggs GN

Page 39 from the Strange Eggs graphic novel, which should be out in July from SLG Publishing.
Art by Jeremy Mann.
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Why I Am Not a Cryptozoologist

My next short story, entitled "Why I Am Not a Cryptozoologist" has been submitted to Fantasy and Science Fiction.  This is the story of a man investiagting a rash of mysterious bear attacks in the woods of New Hampshire.  It's also an attempt at doing a series character, like Sherlock Holmes, though of course my character is interested in solving various cryptozoological mysteries.

dead weight

Today I completed a short story called "dead weight" in which a man has 24 hours to figure out who killed his twin brother.  There's a hook to the story, but I'm not telling until after it's been published somewhere.  I mailed it to Ellery Queen's Mystery magazine, but I have no idea if it's the kind of story they're looking for.

Paranoia Magazine

Tentatively scheduled for the August issue of Paranoia Magazine is an article I wrote on the conspiracy surrounding Edgar Allan Poe's death.  As the editors, Al Hidel and Joan d'Arc have been kind enough to accept my article I feel I can return the favor by linking them here:

http://www.paranoiamagazine.com/

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What do you call...?

I've been thinking about the billions of dollars given to the Haliburton Corporation, the billions of dollars spent on the war in Iraq, the record oil prices, the disregard for freedoms and enviroment that have been occuring and the countless deaths (30,000 - 600,000 casualties?) and I wonder:

What can you call a crime of this magnitude?

I mean, think about it.  It's not genocide.  Genocide is primarily motivated by ethnic rivalries or racism.  Mass Murder?  But what about the stealing, the rampant greed?

I think comic books might supply an answer here.  What we are witnessing in the world today, the actions of corrupt politicians who have stolen elections, and pushed through their insane agenda is nothing less than...

Super-Villainy.

It's time for some Super-Heroics.

Burger Wars

Today I completed my short "Burger Wars" about a war between McDonald's and Burger King that expands to the actual trademarked characters that both corporations used to market their products.  I mailed the story out to Weird Tales Magazine, figuring the tale was pretty weird.  I'll let you know if it gets accepted.

Teaching Introduction to Comics at RISD

I have the fortunate opportunity to teach a six-week course called "Introduction to Comics" at RISD for the Continuing Education program as part of a Comics Certificate program the Rhode Island School of Design has begun there.

Here's the Syllabus:

Course Description:
Comic books are pure pop-culture adrenaline, influencing novels, movies, fashion, and even our experiences on the web. But despite their wide influence, comics are incredibly idiosyncratic, with unique characteristics and limitations. So why do some comics have broader appeal than others? And what distinguishes an unremarkable story from a great one? In this course, students investigate the history of comics, examining a broad range of work, from pioneering comic strip artists Rudolph Dirks (The Katzenjammer Kids) and Crockett Johnson (Barnaby) to contemporary practitioners like Jim Woodring (Frank) and Chris Ware (Jimmy Corrigan). We also study mainstream humor and adventure comics, placing special emphasis on work by individual creators.  Moreover, as students learn the basics of scripting and production, we encourage them to develop concepts for their own comics.   

Week One:  What is a comic?
    We will be discussing what a comic is and what it isn’t, considering other media that combine words and pictures such as print advertising, children’s books and book illustration.  Moving towards a definition of comics, we will begin to understand what comics do that is different from other media.  We will also look at how other media sometimes use the techniques of comics to enhance their message and storytelling.  Along the way we will see what makes comics so appealing and why it is such a wonderful and concise storytelling medium.

Homework:  Read comics.  Look for examples of comics in other media, think about the way comics are used in our society.

Week Two:  The Language of Comics
    Now that we have a rough idea of what a comic is and where in the world we can find them, we will try to understand the mechanics of comics.  Words and pictures come together, but how?  Word balloons, panels, gutters, page layout, telling a story, creating the appearance of movement and time on a static page and how it all comes together will be discussed.  The differences between pamphlet comics, newspaper comics, editorial cartoons, and gag panels will be introduced and discussed.  We will also begin looking at just what kind of stories can be told:  Are their limitations to the kinds of stories and types of genres that comics can tell and approach?

Homework: Read comics.  We are going to begin to sketch and roughly layout ideas for comics.  Next week bring in ideas for gag panels or editorial cartoons, layout (roughly) a page showing movement and the passage of time.  Start planning your comic project.

Week Three:  The History of Comics and an Exploration of Genre
    Since the introduction of Superman and Batman in the late 1930’s Americans view comics as predominantly within the Superhero Genre.  But if that’s the case, why are comics also sometimes dismissively referred to as “funny books?”  We will look at the history of comics, and consider such creators as Winsor McKay and Richard F. Outcault and their place in the development of comics.  We will survey the overwhelmingly vast field of comics through history, touching on the myriad genres it has encompassed. 
We will spend special time looking at Japanese Manga; its history, its differences from American and European comics, and its distinction mechanics.  By the end we should have dipped our toes properly into the ocean of comics and come away with a sense of its vastness.

Homework: Read comics.  I will review the work from week two and we will begin to develop and expand our ideas into full-fledged stories, with an eye towards exploding the constraints of traditional genres.

Week Four: The Craft of Comics
    The nuts and bolts of creating comics will be discussed.  Since it all begins with the story we’ll talk about scripting, but there are many techniques for scripting comics, and not all of them involve sitting at a word processor.  Then we will look at penciling, inking, lettering, coloring etc.  This is the way comics have been done for years, but is it the only way?  Artists are now (and for a long time have been) using paint, charcoal, photos, collage, and virtually any technique they can to better realize their visions.
    The introduction of the computer means that artists can now use Adobe Illustrator, Adobe Photoshop and Macromedia Flash, as well as countless other programs, some specifically geared towards the creation of comics, to complete their work.

Homework: Read comics.  The rough layouts and ideas we’ve been developing can now be expanded upon using the techniques we’ve discussed.  With an eye towards experimentation, we’ll begin to tell our stories.

Week Five:  The Business of Comics
    Once you have a comic, how do you get it out in the world to be published?  We will look at the submission guidelines of the big companies, and discuss the pros, cons and base economic concerns of the small companies.  The economics and viability of self-publishing mini-comics, pamphlet comics and graphic novels will be discussed.  We will also be looking at the Internet, trying to see if there are ways to successfully market a project online.
    With all these considerations in mind we will run into that age old question:  Should I tailor my work to the market or follow my vision, the market be damned?

Homework: Read comics.  We now have all the tools and ideas we need to really begin to make comics.  From all the options presented in the course we now need to narrow our focus to one comic, one idea, and one unified piece.

Week Six:  Critiquing Comics
    In this class we will be looking at both the best and the worst that the world of comics can offer.  We will be looking at comics and taking them apart to see how they work, or don’t.  We’ll look at panel arrangements that tell the story smoothly and those that serve to confuse.  What differentiates a great comic work from the common or inept?  Most importantly, how can these insights help us in developing and defining our own work?
    We’ll take a look the work we’ve done so far, share our ideas, and critique ourselves and each other.

Homework: Read comics.  Create comics. 

Grading:

Homework/Projects    50%
Attendance        25%
Participation        25%



Purchase my Books

Appearances

  • SPX 2007
    This year's show will be held on October 12th and 13th, 2007, at the Marriott Besthesda North Hotel and Conference Center. Their first major guest is Jeff Smith, author/writer of the groundbreaking and multiple award winning series Bone as well as the upcoming Shazam: The Monster Society of Evil.
  • San Diego Comic-Con 2007
    Comic-Con International: San Diego Thu, July 26 - Sun, July 29 Wed, July 25 Preview Night Preregistered 4-Day Members Only!
  • New York Comic-Con 2007
    2007 New York Comic Con will be held February 23-25 in the main hall of the Jacob Javits Center. Twice as much space and wider aisles. I'll be there. http://www.nycomiccon.com
  • MoCCA Art Festival 2007
    The Museum of Comic and Cartoon Art is proud to announce MoCCA Art Festival 2007, to be held June 23rd-24th, 2007, at the historic Puck Building in lower Manhattan.